Kernel-level anti-cheat is invasive. Drift Systems secures the input layer itself. By binding mouse/keyboard telemetry to a continuous arithmetic state, we mathematically detect "Aimbots" and "Macros" without reading user memory.
Move your mouse inside the viewport. The "Input Lineage" tracks your motion. Then, press the ACTIVATE AIMBOT button to simulate a cheat that snaps to the target. Watch the "Drift Integrity" monitor crash.
Detection Logic: A human hand creates continuous motion ($S_1 \rightarrow S_2 \rightarrow S_3$). An Aimbot "teleports" the cursor to the target ($S_1 \rightarrow S_{99}$). The Drift Core detects this gap in the sequence as a "TELEMETRY VIOLATION".
Drift binds the 1000Hz polling rate of gaming mice to an internal drift chain. Every packet sent to the server includes a "Physics Proof" that the movement was generated by continuous hardware inputs, not injected software.
Server-Side Drift ensures that client state is synchronized with server visibility. If a client requests data for an enemy behind a wall (out of the current drift window), the request is mathematically invalid and dropped.
Current anti-cheats (Vanguard, Ricochet) require intrusive Root access to your PC. Drift operates at the network/input layer, providing robust security without compromising user privacy or OS stability.
Drift enforces strict timing budgets on packet arrival. If a cheater uses a "Lag Switch" to pause their connection and teleport, the drift sequence desynchronizes, and the server rejects their delayed packets automatically.